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Destroy a dispatch handle
#include <sys/iofunc.h> #include <sys/dispatch.h> int dispatch_destroy( dispatch_t *dpp );
libc
Use the -l c option to qcc to link against this library. This library is usually included automatically.
The function dispatch_destroy() destroys the given dispatch handle.
This function is part of the dispatch layer of a resource manager. For more information, see “Layers in a resource manager” in the Bones of a Resource Manager chapter of Writing a Resource Manager.
#include <sys/dispatch.h>
#include <stdio.h>        
#include <stdlib.h>       
int main( int argc, char **argv ) {
   dispatch_t    *dpp;
   int           destroyed;
   if( ( dpp = dispatch_create() ) == NULL ) {
     fprintf( stderr, "%s: Unable to allocate \
              dispatch handle.\n",argv[0] );
     return EXIT_FAILURE;
   }
   …
    
   if ( (destroyed = dispatch_destroy ( dpp )) == -1 ) {
      fprintf ( stderr, "Dispatch wasn't destroyed, \
                bad dispatch handle %d.\n", dpp);
      return EXIT_FAILURE;
   }
   /* else dispatch was destroyed */
   …
   return EXIT_SUCCESS;
}
For examples using the dispatch interface, see dispatch_create(), message_attach(), resmgr_attach(), and thread_pool_create().
| Safety: | |
|---|---|
| Cancellation point | No | 
| Interrupt handler | No | 
| Signal handler | No | 
| Thread | Yes | 
dispatch_create(), dispatch_create_channel(),
For more information, see “Layers in a resource manager” in the Bones of a Resource Manager chapter of Writing a Resource Manager
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